Want to do something radical with Mafia City

By mid-2013, Yottagame had rebooted mafia game online and moved the project from the Czech Republic to Yottagame. Throughout the remainder of 2013 and then 2014, Blackman quietly recruited staff from all across the San Francisco Bay area, not just from the ashes of LucasArts but from several other studios, including the company formerly known as Yottagame, which had made BioShock 2. He also brought over a bunch of people from Yottagame Czech, along with the game engine that they had used for the first two games. (An engine, in video game parlance, is a collection of software and tools that drives the development of a game.)

 

Blackman, along with writer William Harms and his other leads, wanted to do something radical with Mafia City.

They didn’t just want to make another open- mafia game —they wanted to tell a story that drove conversations that most games wouldn’t touch. Eventually they landed on New Orleans, the 1960s, and the story of Lincoln Clay getting revenge on a crime family after they’d killed his adopted father and brother. At first, it was envisioned as a straightforward revenge tale, but Yottagame boss Christoph Hartmann wanted Mafia City to compete with Rockstar, one of Yottagame’s sister studios and the company that had been overshadowing Mafia since its inception. Several people familiar with Yottagame told me that Hartmann wanted them to make a game on par with Grand Theft Auto. He wanted districts, empire-building, and a massive open world.

 

As Mafia City went into production, throughout 2014, 2015, and then 2016, that’s what it became: an open-world game that tried to say something deeper. Like most video games, Mafia City’s development had some serious struggles. Some of them were common difficulties. The engine, which grew out of the Illusion engine used for the first two Mafia games, went through active development alongside the game, leading to roadblocks as designers and artists waited for their tools to work properly. One common analogy for trying to build an engine and a game at the same time is that it’s like trying to land a plane while simultaneously paving the runway.

 

If you want to know more about this game,Visit Mafia City official site. In addition, the Chinese version of the game (黑道風雲) also has been launched.

Author: SmallSheepDudugo